This is the complete, but not final, Game Design Document for my in progress game Ouroboros Protocol.
This document was built over the course of several months, and I continue to make modifications every day.
This document includes:
Rundown………………………………………………………………………………………....3
High Concept…………………………………………………………………………………….5
Target Demographic……………………………………………………………………………10
Character Sheet Infinity………………………………………………………………………..15
Character Sheet: Isaac Owens…………………………………………………………………19
Setting……………………………………………………………………………………………24
Narrative…………………………………….…………………………………………………..26
Story……………………………………………………………………………………………..29
StoryBoard (Prologue)………………………………………………………………………….34
Core Mechanics…………………………………………………………………………………35
Game Balancing…………..…………………………………………………………………….40
Items……………………………………………………………………………………………..43
Enemies & AI……………….…………………………………………………………………..46
Level Design……………………………………………………………………………………..52
Level List………………………………………………………………………………………...57
User Interface……………………………………………………………………. …………….62
Sound Design……………………………………………………………………………………68
Controls………………………………………………………………………………………….70
Monetization…………………………………………………………………………………….72
Early Concepts………………………………………………………………………………….76
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