Ouroboros Protocol Game Design Document
- Dylan Mudersbach
- Nov 5, 2024
- 1 min read
Updated: Dec 7, 2024
This is the complete, but not final, Game Design Document for my in progress game Ouroboros Protocol.

This document was built over the course of several months, and I continue to make modifications every day.
This document includes:
Rundown………………………………………………………………………………………....3
High Concept…………………………………………………………………………………….5
Target Demographic……………………………………………………………………………10
Character Sheet Infinity………………………………………………………………………..15
Character Sheet: Isaac Owens…………………………………………………………………19
Setting……………………………………………………………………………………………24
Narrative…………………………………….…………………………………………………..26
Story……………………………………………………………………………………………..29
StoryBoard (Prologue)………………………………………………………………………….34
Core Mechanics…………………………………………………………………………………35
Game Balancing…………..…………………………………………………………………….40
Items……………………………………………………………………………………………..43
Enemies & AI……………….…………………………………………………………………..46
Level Design……………………………………………………………………………………..52
Level List………………………………………………………………………………………...57
User Interface……………………………………………………………………. …………….62
Sound Design……………………………………………………………………………………68
Controls………………………………………………………………………………………….70
Monetization…………………………………………………………………………………….72
Early Concepts………………………………………………………………………………….76
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