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Game Design

Objective 1:

Demonstrate and communicate aesthetic skills and choices based on traditional art theory, current game development practices and next-generation research.

Objective 2:

Demonstrate and communicate aesthetic skills and choices based on traditional art theory, current game development practices and next-generation research.

Objective 3:

Demonstrate a cross-section of baseline skills needed to create 2D and 3D art, textures and animation assets utilizing industry standard software tools.

Objective 4:

Demonstrate the ability to build industry-quality game assets specializing in specific 2D and/or 3D art and/or animations utilizing industry-standard software tools, pipelines and platform guidelines.

Objective 5:

Adapt, export, integrate, and optimize game art and animation assets (including shaders and lighting) into 2D and 3D game projects working within a production pipeline and the confines of a project’s game engine, tools and other constraints.

Objective 6:

Establish collaboration, mentorship, and professional leadership skills by working with other disciplines to deliver highly polished and completed projects.

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