
Game Art and Animation
Objective 1:​​
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Demonstrate and communicate aesthetic skills and choices based on traditional art theory, current game development practices and next-generation research.



Objective 2:
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Conceptualize and generate pre-production art assets through pre-visualization and prototypes usable for multiple game platforms.




Objective 3:
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Demonstrate a cross-section of baseline skills needed to create 2D and 3D art, textures and animation assets utilizing industrystandard software tools.




Objective 4:
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Demonstrate the ability to build industry-quality game assets specializing in specific 2D and/or 3D art and/or animations utilizing industry-standard software tools, pipelines and platform guidelines.

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Objective 5:
Adapt, export, integrate, and optimize game art and animation assets (including shaders and lighting) into 2D and 3D game projects working within a production pipeline and the confines of a project’s game engine, tools and other constraints.

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Objective 6:
Establish collaboration, mentorship, and professional leadership skills by working with other disciplines to deliver highly polished and completed projects.

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Game Design
Objective 1.
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Prototype and complete original games for multiple platforms following the full game production pipeline. 2. Create and implement game elements, systems and play mechanics using industry-standard tools, technique.




Objective 2.
Create and implement game elements, systems and play mechanics using industry-standard tools, techniques and production methods, including art or scripting/programming applications.




Objective 3:
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Demonstrate effective game design practices and techniques within the project scope and context, such as genre, style, platform and audience.




Objective 4.
Demonstrate the ability to evaluate game designs for a variety of gameplay mechanics, game applications and game genres.

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Objective 5.
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Effectively articulate game design elements and mechanics across disciplines utilizing written and verbal communication skills.

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Objective 6.
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​Establish collaboration, mentorship and professional leadership skills by working with other disciplines to deliver highly polished and completed projects.

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Game Programming
Objective 1.​
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Implement multiple completed games, including 3D games, using common tools, languages and software for web, console, PC or mobile platforms.




Objective 2.
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Design, develop and implement the architecture and infrastructure needed to support a complete game project.




Objective 3.
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Implement and analyze fundamental data structures and algorithms associated with game applications supporting gameplay mechanics




Objective 4.
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Use software development processes to analyze a project problem and to design, build and test a corresponding software solution.

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Objective 5.
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Demonstrate development skills using multiple programming languages, development environments and platforms, including advanced and/or experimental topics in game programming

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Objective 6.
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Establish collaboration, mentorship and professional leadership skills by working with other disciplines to deliver highly polished and completed projects.

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